New Patch Live! Whats Next?
Hello Gamers!!
It's been a while since the last update, but as promised the latest update is here! With this update comes a lot of changes that we hope you'll all enjoy! Below is a better explanation of the power ups you'll get when playing.
Game play changes:
*Rewrote enemy spawn system.
Enemies will spawn in intervals over time, with each type appearing after a certain amount of time has passed.
We hope this makes the game more approachable at the start to get a better feel of how to play over a few runs.
This should also reduce the amount of duplicate enemies of the same type spawning on top of each other.
*Enemy Paths & attacks adjusted.
Rewrote the enemy pathing system to create a more balanced challenge. Enemies will fill out the game stage to help reduce some clutter and make it slightly easier to dodge bullets. Some enemy bullets have had speeds slowed down and adjustments to when they start shooting.
*Small visual feedback
Added some additional animated feedback for some actions like shooting. You'll now be able to tell when you get an extra life after defeating 50 enemies.
Added some additional basic UI elements to track other elements like enemies defeated.
*New Power up:
Added a power up to give you life! This will replenish 1 bar of HP, no overshield if picking up at max health.
*New Boss:
Added a new boss that has a 50/50 chance of spawning over the original boss. We won't give away it's looks or attacks, but we hope it's fun little addition to mix up some of the game play!
PLAYER POWER UPS HP up! Pick this up to get 1 life bar returned.
Sniper Shot. Slow shooting at low weapon power. Much more powerful with full weapon power. Always has potential to one shot regular enemies.
Spread shot. The Ol' reliable. Very powerful with more weapon power.
Speed up! Pick this up to slightly increase your movement speed. Essential for dodging those bullets!
Homing Missile. Locks onto the closest enemy and explodes on impact. Great at low weapon power, shoots faster with higher weapon power. Good Damage.

That's all for now folks! Thanks for playing, please leave feedback after you give it a go! With this update, we feel our simple arcade shooter is in a good spot. With that said, we'll be looking to start a new project. We'll consider updating this more in free time or if we get requests for more stuff out of this project.
This is just the beginning! We'll be bringing you more entertainment as much as possible!
Make Art, Make Games, Have Fun!
PixelCHONK
Astro-Genesis
SNES Style Endless SHMUPS
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